Phenomenon - Love in 2-D - NYTimes.com
Love in 2-D Nisan didn’t mean to fall in love with Nemutan. Their first encounter — at a comic-book convention that Nisan’s gaming friends dragged him to in Tokyo — was serendipitous. Nisan was wandering aimlessly around the crowded exhibition hall when he suddenly found himself staring into Nemutan’s bright blue eyes. In the beginning, they were just friends. Then, when Nisan got his driver’s license a few months later, he invited Nemutan for a ride around town in his beat-up Toyota. They went to a beach, not far from the home he shares with his parents in a suburb of Tokyo. It was the first of many road trips they would take together. As they got to know each other, they traveled hundreds of miles west — to Kyoto, Osaka and Nara, sleeping in his car or crashing on friends’ couches to save money. They took touristy pictures under cherry trees, frolicked like children on merry-go-rounds and slurped noodles on street corners. Now, after three years together, they are virtually inseparable. “I’ve experienced so many amazing things because of her,” Nisan told me, rubbing Nemutan’s leg warmly. “She has really changed my life.”
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Readers shared their thoughts on this article.Nemutan doesn’t really have a leg. She’s a stuffed pillowcase — a 2-D depiction of a character, Nemu, from an X-rated version of a PC video game called Da Capo, printed on synthetic fabric. In the game, which is less a game than an interactive visual novel about a schoolyard romance, Nemu is the loudmouthed little sister of the main character, whom she calls nisan, or “big brother,” a nickname Nisan adopted as his own when he met Nemu. When I joined the couple for lunch at their favorite all-you-can-eat salad bar in the Tokyo suburb of Hachioji, he insisted on being called only by this new nickname, addressing his body-pillow girlfriend using the suffix “tan” to show how much he adored her. Nemutan is a teenager and wears a little blue bikini and gold ribbons in her hair. Nisan knows she’s not real, but that hasn’t stopped him from loving her just the same. “Of course she’s my girlfriend,” he said, widening his eyes as if shocked by the question. “I have real feelings for her.”
At 37, Nisan is already balding, and his remaining hair has gone gray. “I can’t eat meat because of my diabetes,” he said, chomping on a forkful of lettuce and okra. “I’m just an unlucky guy.” As Nisan and I talked, Nemutan stared demurely at her pumpkin soup. It was a national holiday, and the restaurant was packed with young families. Several mothers gave Nemutan inquisitive looks, but the majority seemed not to notice her.
Nisan told me that not long ago he had a real girlfriend, but that she dumped him. He carries Nemutan almost everywhere he goes, though he is more self-conscious about it than he may seem at first. “Some people don’t find this funny,” he said, “and it also takes up a lot of room.” He treats her the way any decent man would treat a girlfriend — he takes her out on the weekends to sing karaoke or take purikura, photo-booth pictures imprinted on a sheet of tiny stickers. In the few hours we spent together, I watched him position her gently in the restaurant booth and later in the back seat of his car, making sure to keep her upright and not to touch her private parts. He doesn’t take her to work, but he has a backup body pillow with the same Nemutan cover inside his desk drawer in case he has to work late at his tech-support job. “She’s great for falling asleep with on an office chair.” Nisan has seven Nemutan covers in total — he buys them at Internet auctions and at fan conventions whenever he finds a good deal (he paid $70 for the original). If one gets too faded and dirty from overuse, he layers a new one over it. On the day that I first met Nisan and Nemutan, Nisan was carrying a new Nemutan cover in his bag in case she needed to look fresh for a photograph. He knows it’s weird for a grown man to be so obsessed with a video-game character, but he just can’t imagine life without Nemutan. “When I die, I want to be buried with her in my arms.”
Nisan is part of a thriving subculture of men and women in Japan who indulge in real relationships with imaginary characters. These 2-D lovers, as they are called, are a subset of otaku culture— the obsessive fandom that has surrounded anime, manga and video games in Japan in the last decade. It’s impossible to say exactly what portion of otaku are 2-D lovers, because the distinction between the two can be blurry. Like most otaku, the majority of 2-D lovers go to work, pay rent, hang out with friends (some are even married). Unlike most otaku, though, they have real romantic feelings for their toys. The less extreme might have a hidden collection of figurines based on anime characters that they go on “dates” with during off hours. A more serious 2-D lover, like Nisan, actually believes that a lumpy pillow with a drawing of a prepubescent anime character on it is his girlfriend.
According to many who study the phenomenon, the rise of 2-D love can be attributed in part to the difficulty many young Japanese have in navigating modern romantic life. According to a government survey, more than a quarter of unmarried men and women between the ages of 30 and 34 are virgins; 50 percent of men and women in Japan said they were not “going out with anybody.” One of the biggest best sellers in the country last year was “Health and Physical Education for Over Thirty,” a six-chapter, manga-illustrated guidebook that holds the reader’s hand from the first meeting to sex to marriage.
This article has been revised to reflect the following correction:
Correction: August 16, 2009
An article on July 26 about Japanese men who use stuffed body pillowcases with depictions of fictional characters as objects of affection, or so-called 2-D love, misstated some results from a Japanese government survey about virginity. More than a quarter of unmarried men and women between the ages of 30 and 34 said they were virgins, not a quarter of all men and women.The survey also stated that about 50 percent of men and women in Japan said they were not ‘‘going out with anybody,’’ not that they had no friends of the opposite sex. And the article misstated the age of a character who appears on the body pillow of one man interviewed. Nemu Asakura, a character from a graphic novel and a video game, is a teenager, not 10 to 12 years old.