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July 21, 2010

Human Computation and the Story of Google Image Labeller Slaves


Human Computation and the Story of Google Image Labeller Slaves

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ABSTRACT

Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk discusses a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games. For example, the ESP Game, described in this talk, is an enjoyable online game - many people play over 40 hours a week - and when people play, they help label images on the Web with descriptive keywords. These keywords can be used to significantly improve the accuracy of image search. People play the game not because they want to help, but because they enjoy it.



AUTHORS

Luis von Ahn


Author image not providedBibliometrics: publication history
Publication years2003-2009

Publication count22

Citation Count421

Available for download15

Downloads (6 Weeks)466

Downloads (12 Months)3,448

View colleagues of Luis von Ahn

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REFERENCES

CITED BY


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Primary Classification:
I. Computing Methodologies

I.2 ARTIFICIAL INTELLIGENCE
I.2.m Miscellaneous
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top of pagePUBLICATION

TitleK-CAP '07 Proceedings of the 4th international conference on Knowledge capture table of contents
EditorsDerek Sleeman University of Aberdeen, UK

Ken Barker University of Texas at Austin
Pages5 - 6
Sponsors SIGART ACM Special Interest Group on Artificial Intelligence

ACM Association for Computing Machinery
PublisherACM New York, NY, USA ©2007

ISBN: 978-1-59593-643-1 Order Number: 607070 doi>10.1145/1298406.1298408
Paper Acceptance Rate20 of 60 submissions, 33%

Human Computation

51:31 - 3 years ago

Google TechTalks July 26, 2006 Luis von Ahn is an assistant professor in the Computer Science Department at Carnegie Mellon University, where he also received his Ph.D. in 2005. Previously, Luis obtained a B.S. in mathematics from Duke University in 2000. He is the recipient of a Microsoft Research Fellowship. ABSTRACT Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games. For example, the ESP Game, described in this talk, is an enjoyable online game -- many people play over 40 hours a week -- and when people play, they help label images on the Web with descriptive keywords. These keywords can be used to significantly improve the accuracy of image search. People play the game not because they want to help, but because they enjoy it. I describe other examples of "games with a purpose": Peekaboom, which helps determine the location of objects in images, and Verbosity, which collects common-sense knowledge. I also explain a general approach for constructing games with a purpose. Google TechTalks July 26, 2006 Luis von Ahn is an assistant professor in the Computer Science Department at Carnegie Mellon University, where he also received his Ph.D. in 2005. Previously, Luis obtained a B.S. in mathematics from Duke University in 2000. He is the recipient of a Microsoft Research Fellowship. ABSTRACT Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games. For example, the ESP Game, described in this talk, is an enjoyable online game -- many people play over 40 hours a week -- and when people play, they help label images on the Web with descriptive keywords. These keywords can be used to significantly improve the accuracy of image ...all » Google TechTalks
July 26, 2006

Luis von Ahn is an assistant professor in the Computer Science Department at Carnegie Mellon University, where he also received his Ph.D. in 2005. Previously, Luis obtained a B.S. in mathematics from Duke University in 2000. He is the recipient of a Microsoft Research Fellowship.

ABSTRACT
Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human...

Google TechTalks July 26, 2006 Luis von Ahn is an assistant professor in the Computer Science Department at Carnegie Mellon University, where he also received his Ph.D. in 2005. Previously, Luis obtained a B.S. in mathematics from Duke University in 2000. He is the recipient of a Microsoft Research Fellowship. ABSTRACT Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games. For example, the ESP Game, described in this talk, is an enjoyable online game -- many people play over 40 hours a week -- and when people play, they help label images on the Web with descriptive keywords. These keywords can be used to significantly improve the accuracy of image search. People play the game not because they want to help, but because they enjoy it. I describe other examples of "games with a purpose": Peekaboom, which helps determine the location of objects in images, and Verbosity, which collects common-sense knowledge. I also explain a general approach for constructing games with a purpose.



Human Computation and the Story of the Google Image Labeller Slave Machine


Google Image Labeler (i went for kitty after I tried to communicate with my partner and got shut down) stay tuned for my Google Image Labeler Slave Story)

http://whatgetsmehot.posterous.com/google-image-labeler-i-went-for-kitty-after-i

Your partner has suggested 18 labels.

off-limits
cat
kitten
kitty
cute

my labels
im just wondering if you saw
the video about this process
and how we get to be unpaid

http://whatgetsmehot.posterous.com/welcome-to-google-image-labeler-slave-machine

http://www.google.com/search?q=Google+TechTalks+July+26%2C+2006&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

Welcome to Google Image Labeler Slave Machine (video at 11)


http://images-partners-tbn.google.com/images?q=tbn:r7_0Y1BzCRcDuM:www.google.com



How does it work?

You'll be randomly paired with a partner who's online and using the feature. Over a two-minute period, you and your partner will:
  • View the same set of images.
  • Provide as many labels as possible to describe each image you see.
  • Receive points when your label matches your partner's label. The number of points will depend on how specific your label is.
  • See more images until time runs out.

After time expires, you can explore the images you've seen and the websites where those images were found. And we'll show you the points you've earned throughout the session.

Tips:

  • You may click the "pass" button if you can't think of any more labels for an image. If you and your partner both click "pass," you'll see the next image but receive no points for the passed image
  • You'll receive more points for matches with more descriptive labels. For example, this image can be described by the labels: sky (50 points), bird (60 points), soaring (120 points), or frigate bird (150 points).

What do you need to participate?

Just an interest in helping Google improve the relevance of image search for users like yourself. If you log in to your Google account, we will keep track of your points for you. You may also enter a nickname, but we do not require either a nickname or a login to use Google Image Labeler.
You and a guest failed to match on any images.
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Thanks for your contribution. It will help us improve the relevance of image search results so that you and other Google users can quickly and easily find the results you're looking for. To find out more about the images that you labeled and the sites they came from, click on any of the images below.

Images labeled - Click on any image below to find out more
331 x 300 pixels
passed
www.imooch.com